Playing guide
These options and rules describe the current JoyPip version. Choose a mode above before starting; rules are also available during play.
Step-by-step examples
Select a step to see what changes. These are partial examples, not full starting positions.
Practice options
- Match length
- 1 point (single game) · 3 points · 5 points · 7 points
- Doubling cube
- On · Off
- Bot skill
- Beginner · Normal · Expert
Private room options
- Match length
- 1 point (single game) · 3 points · 5 points · 7 points
- Doubling cube
- On · Off
- Time per move
- 30 seconds · 45 seconds · 90 seconds
Detailed rules and controls
Scoring
- Single game: 1 point.
- Gammon: your opponent hasn't borne off any checkers, 2 points.
- Backgammon: your opponent hasn't borne off any checkers and still has one on the bar or in your home board, 3 points.
- Each game's points are multiplied by the number on the doubling cube, up to 64.
- A player who drops a double loses the game at its value before the double.
Double
- While the cube is in the middle, either player can double; the player who accepts takes the cube and is the only one who can double next.
- You can only double before your own roll.
- No doubling in the Crawford game (the game after someone gets within 1 point of winning); doubling is allowed again in later games.
- 1-point matches don't use doubling.
Controls
- Tap a glowing checker, then a highlighted destination; to move one checker by both numbers, you can tap its final destination directly.
- When you're done, tap “OK” to submit. Before that, you can tap “Undo” to take back a step.
- If there's only one possible move, it's made for you; if you can't double, the dice are rolled automatically.
- “Pips” next to each seat is the pip count: the total number of pips still needed to bear off all checkers.
Frequently asked questions
Can you land on a point with only one opposing checker?
With an opening roll of 6 and 5, a common play is to move one back checker from the 24-point 6 and then 5 to the 13-point, joining the checkers there and leaving no blot for your opponent to hit. Before moving, check which points have a single checker, then count which rolls would let your opponent hit it.
Do I need a download or a linked email?
Play directly in your browser without a download. Linking email is an optional way to recover your account. Before clearing browser data, consider whether you need to keep your account or local records.
Do matches earn or spend coins?
Earn coins by checking in and spend them on cosmetics. Matches never cost or award coins.