Playing guide
These options and rules describe the current JoyPip version. Choose a mode above before starting; rules are also available during play.
Step-by-step examples
Select a step to see what changes. These are partial examples, not full starting positions.
Practice options
- Mode
- Vs computer · Pass and play
- Human teams
- 2 teams · 3 teams · 4 teams
- Total teams
- 2 teams · 3 teams · 4 teams
- Bot skill
- Beginner · Normal · Smart · Expert
- Beans per team
- 2 beans · 3 beans · 4 beans
- Map
- Random · Grassy Hills · Desert Mesa · Snowy Peaks · Candy Isle
- Sudden death
- After 6 rounds · After 10 rounds · After 15 rounds
Private room options
- Players
- 2 players · 3 players · 4 players
- Beans per team
- 2 beans · 3 beans · 4 beans
- Time per turn
- 30 seconds · 45 seconds · 60 seconds
- Map
- Random · Grassy Hills · Desert Mesa · Snowy Peaks · Candy Isle
Detailed rules and controls
Weapons
- Bean Cannon: blown by the wind, explodes on hitting the ground or a bean; unlimited
- Bouncy Bomb: bounces, fuse adjustable from 1 to 5 seconds, ignores wind; unlimited
- Cluster Shell: blown by the wind, splits into 5 bomblets on impact; 2 per team per match
- Straight Shot: instant hit along a straight line, two shots per turn, low damage with knockback; unlimited
- Air Drop: pick a spot on the map and 5 bombs fall in a row (blown by the wind); once per team per match
Rules
- Each team has 2–4 beans with 100 health each; teams take turns and each team's beans take turns too
- You can walk up to 150 steps per turn; a jump uses 30 of them
- The closer to the blast, the more damage, and it hurts your own side too; falls only hurt from a big height
- A bean at 0 health falls over once the shot has fully played out
- In sudden death the sea rises every turn; if the turn limit is reached, the team with the most health left wins
- Online turns are timed: running out of time passes the turn and switches on auto-play. Leaving mid-match counts as resigning; the other teams play on
Controls
- Hold ◀ ▶ to walk, tap "Jump" to jump, tap the weapon name to switch weapons
- Drag from the bean or the aim pad to aim; for the Air Drop, tap a spot on the map
- Drag with one finger to look around, pinch to zoom; on a computer, use the mouse wheel to zoom
- Keyboard: ← → walk, ↑ ↓ angle, W / S power, Space fire, J jump, 1–5 weapons, F fuse
Frequently asked questions
How do you knock a rival out in one shot when they stand by the sea?
When a rival stands at a cliff edge just a few steps from the sea, you don't need a direct hit: land the Bean Cannon on their inland side and the blast pushes them outward. Falling into the sea knocks them out at once, which is far easier than chipping away 100 health. Into the wind, give it a little more power; for a nearby rival you can also switch to the Bouncy Bomb and let it bounce to their feet before it goes off.
Do I need a download or a linked email?
Play directly in your browser without a download. Linking email is an optional way to recover your account. Before clearing browser data, consider whether you need to keep your account or local records.
Do matches earn or spend coins?
Earn coins by checking in and spend them on cosmetics. Matches never cost or award coins.
