Playing guide
These options and rules describe the current JoyPip version. Choose a mode above before starting; rules are also available during play.
Step-by-step examples
Select a step to see what changes. These are partial examples, not full starting positions.
Practice options
- Players
- 2 players · 3 players · 4 players
- Board
- Classic · Thrilling (long ladders and snakes)
- Roll goes past 100
- Bounce back the extra steps · Stay put
- Roll again on a 6
- Off · On
Private room options
- Players
- 2 players · 3 players · 4 players
- Board
- Classic · Thrilling (long ladders and snakes)
- Roll goes past 100
- Bounce back the extra steps · Stay put
- Roll again on a 6
- Off · On
Detailed rules and controls
Classic board
- Ladders (9): 6→26, 8→53, 12→32, 25→76, 43→62, 61→81, 70→90, 73→94, 78→98
- Snakes (9): 22→4, 31→10, 40→20, 54→34, 60→24, 63→44, 74→55, 93→50, 95→75
Thrilling board
- Ladders (8): 5→55, 7→34, 11→50, 23→78, 26→74, 29→53, 60→81, 64→97
- Snakes (8): 33→8, 42→20, 44→3, 62→40, 86→57, 89→49, 91→70, 93→68
Controls
- Tap "Roll dice" or the die itself to roll; your token walks square by square and climbs ladders or slides down snakes on its own
- Keyboard: Space or R to roll
Frequently asked questions
What happens if you are a few squares from 100 and roll too high?
A token on square 97 that rolls a 5 first reaches 100, then walks the 2 extra steps back and stops on 98. Landing on a snake's head while walking back still sends you down: on the classic board, rolling a 6 from square 99 bounces back to the snake on 95 and slides all the way to 75. With the "Stay put" rule, a roll that goes past 100 simply does not move.
Do I need a download or a linked email?
Play directly in your browser without a download. Linking email is an optional way to recover your account. Before clearing browser data, consider whether you need to keep your account or local records.
Do matches earn or spend coins?
Earn coins by checking in and spend them on cosmetics. Matches never cost or award coins.
