Bricks

Bounce the ball, smash every brick

Offline

Practice on your own, no connection needed.

How to play

Bricks gameplay screenshot
  • Move the paddle left and right to catch the ball and bounce it into the bricks. Break every breakable brick to clear the level and move on to the next.
  • Where the ball hits the paddle decides its bounce: dead center sends it almost straight up, and the closer to an end, the more it slants.
  • You have 3 lives and lose one each time the ball falls out the bottom. When they run out the run ends, and you can retry the level you failed.
  • Some bricks take 2–3 hits and crack when struck. Grey steel bricks can't be broken, and you don't need to clear them to finish a level.
  • Some bricks drop a power-up when broken. Catch it with the paddle: wider paddle, multi-ball, slower ball or an extra life.
  • The levels never end: later ones have more bricks and a faster ball. Progress is saved at the start of every level so you can pick up where you left off.

Playing guide

These options and rules describe the current JoyPip version. Choose a mode above before starting; rules are also available during play.

Step-by-step examples

Select a step to see what changes. These are partial examples, not full starting positions.

Detailed rules and controls

Controls
  • Touch: drag left or right anywhere on the field. The paddle moves as far as your finger does instead of jumping under it, so keep your finger in the open space below the paddle and it won't block your view. Tap to launch the ball.
  • Mouse: the paddle follows the pointer left and right. Click to launch.
  • Keyboard: ← → or A and D move the paddle; Space, ↑ or Enter launches; Esc or P pauses.
  • The game pauses automatically when you switch apps, the window loses focus or a dialog opens. When you resume, the ball waits a moment before moving.
Scoring
  • A normal brick is worth 10 points, a 2-hit brick 20 and a 3-hit brick 30; cracking a brick earns 5.
  • Combo: the more bricks you break in a row before the ball touches the paddle, the higher the multiplier — one step for every 4 bricks, up to ×4. It resets when the ball hits the paddle.
  • Catching a power-up earns 50 points; clearing a level earns a bonus of level × 100 points.
  • Each paddle hit speeds the ball up a little (up to 16% faster); the speed resets when you lose the ball or clear the level.
Items
  • Wide: the paddle grows by half for 12 seconds.
  • Multi-ball: every ball splits into three, up to 6 balls. Losing some of them costs no life; you only lose one when all are gone.
  • Slow: the ball moves 30% slower for 10 seconds.
  • Extra life: gain a life, up to 6. If you already have 6, you get 100 points instead.
  • Losing a life cancels every active power-up.
Saving
  • The start of each level is saved on this device. If you leave mid-level, next time you restart that level from the beginning with the score you had when it began.
  • When your lives run out, you can retry the level you failed: your score goes back to what it was at the start of that level and you get at least 3 lives. You can also start over from level 1.
  • Your best score and the furthest level you have reached are kept on this device.

Frequently asked questions

How do I get the ball to the bricks left in a corner?

When only a few bricks are left in the top right and that side is already open, shift the paddle slightly left so the ball lands on its right end. The ball flies up and to the right, slips through the gap above the bricks and bounces between them and the top wall, knocking out several at once. Since it doesn't touch the paddle meanwhile, the combo multiplier can climb to ×2 or even ×3.

Do I need a download or a linked email?

Play directly in your browser without a download. Linking email is an optional way to recover your account. Before clearing browser data, consider whether you need to keep your account or local records.

Do matches earn or spend coins?

Earn coins by checking in and spend them on cosmetics. Matches never cost or award coins.

Report a problem

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