Pyramid Solitaire

Pair cards to 13 and clear the pyramid

Offline

Practice on your own, no connection needed.

Stock passes
Solvable deals only

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How to play

Pyramid Solitaire gameplay screenshot
  • 28 cards are dealt face up in a seven-row pyramid; each card is covered by the two cards just below it. The other 24 cards form the stock.
  • Uncovered cards are available. Remove any two that add up to 13 (A = 1, J = 11, Q = 12), whatever their suits. A K counts 13 and is removed on its own.
  • Tap the stock to draw a card. The drawn card and the top of the waste pile are both available: pair them with pyramid cards or with each other. When you draw again, the drawn card goes onto the waste pile.
  • When the stock runs out you can turn the waste pile over as a new stock, for three passes in total by default. Remove all 28 pyramid cards to win; the deal ends when the stock is used up and nothing can be removed.
  • Options: number of stock passes and solvable deals only (three passes and on by default). You can undo, ask for hints, restart the deal or start a new one, and your best score is kept on this device. Each deal lasts up to 60 minutes.

Playing guide

These options and rules describe the current JoyPip version. Choose a mode above before starting; rules are also available during play.

Step-by-step examples

Select a step to see what changes. These are partial examples, not full starting positions.

Practice options

Stock passes
Three (two redeals) · One (no redeal)
Solvable deals only
On · Off

Detailed rules and controls

Scoring
  • Each removal (a pair or a K) scores 10 × your combo: 10 for the first one after a draw, 20 for the second, and so on. Drawing or redealing resets the combo.
  • Working up from the bottom, each row you clear earns 25, 50, 75, 100, 125 and 150 bonus points. Removing the top card clears the whole pyramid for 500 more.
  • When you clear the pyramid, each card still unturned in the stock earns 20 points and each unused redeal earns 100.
Controls
  • Tap a card (it lifts), then a card that adds up to 13 with it, and both are removed. Tap the selected card again to deselect it. Tap a K once to remove it.
  • Once you select a card, the cards it can pair with glow softly. Covered cards are slightly darker and can't be used yet.
  • A hint highlights a pair worth removing, or the stock when nothing can be removed. When a winning line is found, following the hints always clears the pyramid.
  • Solvable deals only: before dealing, a solver checks that the pyramid can be cleared with the chosen number of passes. Deals it can't verify are skipped for the next one.

Frequently asked questions

Two pyramid cards can pair, and so can the drawn card. Which pair should go first?

The bottom row shows a 6, a 7 and a Q, and the drawn card is an A. Remove the adjacent 6 and 7 first to free the card they both cover, then pair the drawn A with the Q. When two pyramid cards can pair with each other, take that pair first and save the drawn card and the waste top for cards buried deep in the pyramid that only the stock can reach. A K can always be removed on its own.

Do I need a download or a linked email?

Play directly in your browser without a download. Linking email is an optional way to recover your account. Before clearing browser data, consider whether you need to keep your account or local records.

Do matches earn or spend coins?

Earn coins by checking in and spend them on cosmetics. Matches never cost or award coins.

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