Playing guide
These options and rules describe the current JoyPip version. Choose a mode above before starting; rules are also available during play.
Worked examples and tips
The top waste card is a 9, so you can play an 8 or a 10. After the 8 you can continue with a 7 and a 6, but nothing follows the 10. Play the 8 first to run three cards in a row, since longer combos score more. Draw from the stock only when nothing can be played.
Practice options
- A and K connect
- Connected (K, A and 2 can chain) · Not connected
- Solvable deals only
- On · Off
Detailed rules and controls
Scoring
- Each card played scores 10 × the combo: 10 points for the first card after a draw, 20 for the second, and so on. Drawing from the stock resets the combo.
- Clearing a peak (playing its top card) earns an extra 150 points; clearing the third peak earns 300.
- If you clear every card, each card left in the stock earns another 50 points.
Controls
- Glowing, slightly raised cards can be played. Dimmed face-up cards aren't one rank away, and face-down cards are still covered.
- Hint highlights a card worth playing, or the stock when no card can be played. When a winning line can be found, following the hints is sure to clear the board.
- Solvable deals only: before dealing, a solver checks that the deal can be cleared. Deals it can't verify are skipped in favor of the next one.
Frequently asked questions
Do I need a download or a linked email?
Play directly in your browser without a download. Linking email is an optional way to recover your account. Before clearing browser data, consider whether you need to keep your account or local records.
Do matches earn or spend coins?
Earn coins by checking in and spend them on cosmetics. Matches never cost or award coins.